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Joined 2 years ago
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Cake day: March 30th, 2024

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  • 23 years here. Tolarian Community College has a great video on how the new rotation and increased standard legal products have functionality defeated any of the guide rails standard originally had while also massively bloating the pool of cards.

    If these investors are moving cards at all they’re well aware of the impact that’s going to have o. The secondary markets. If they’re looking at the movement of sealed products too, they should be lighting torches. Increase in production of creative material always leads to drop in quality which means fewer good cards, mechanics, more bans as poorly conceived cards slip through, and burnout among creative staff. None of which will bode well for anything outside of eternal formats.

    Unfortunately, all of this is moot. The current dingus in charge is former EA. Can’t imagine they’re thinking about the weekly putout of the goose, they’ve already sold the golden eggs they think it carries.



  • Morrowind, and to a greater part the elder scrolls is the primary inspiration for my meta canon. Every character in every game I play is actually controlled by an eldritch entity that can see all possible iterations of a reality. When I die, I get shunted back into the aether and re enter the timeline at an earlier point. That’s why, to the NPCs, I know every trap, map, and position of enemies. It’s not even the first time I’ve eaten an iteration of this timeline. Ultimately, at the conclusion of the game, after collecting all the relics, which are Meta-canoned as items that survive the death of a timeline, I slay every living entity in the plane. The combined metaphysical ripple caused by an enormous a historical event followed by the death of all sapient life fules the entities escape from this timeline and travel to a new potential destination.

    To this day, the only game I can’t go back to play with this is far cry 5, which is the first game that managed to best my entity.








  • Having been playing it off and on since release, you can honestly get away with just playing the base game in OpenMW and using Console command to fortify your weapon skills. With those at 100, you don’t wiff 9/10 swings but combat is still mechanically unpredictable enough to feel like you’re not over powered. Back on original Xbox you could even do it by constantly reequipping a bound weapon. If you’re a hoarder like me you don’t even need a house mod to display all your stuff, you can get one for free by picking the tower sign and breaking into a quest house. Even comes with a dead guy to use as a crate.


  • There is an ingame map, but it works like a scratch off. Everything is obfuscated until you either talk about the location with someone or go there. The terrain changes from default brown to textured as you move through it. If you follow the roads you’ll basically draw them onto the map but there’s a lot of missions where they’re like, “follow the road to fort placething, then take the 4th left, look for a hill and you’ll find the door in the other direction.”

    Frankly I always found it easier to look at a map, guess where the location is, and levitate or hoptoad in a straight line to that area.