

Image sequence. So one alternative solution can be to just force through; restart rendering after every crash. The 3.5 h test rendering (25%, few samples) will probably take one or two days.
The number of frames it renders before a crash is so random that I start to believe that this may be a hardware problem.
In one blend file I removed almost everything, and it still crashed. A few minutes ago I removed the shakify camera animation and rendered all 840 frames with Eevee without any issues. Tried it with the full version of the project, and it crashed, so it’s not the Shakify extension.

























To test this, I just ran CineBench. GPU and multicore CPU. Nothing. No crash, nothing. No games crashed, even the ones with Unreal Engine.
No other program shows any problem, so I don’t know if I should waste time testing the RAM.