Well, until GPUs can be used as CPUs, ganes will not benefit from cardes that are that much more powerful. I mean, whether my games look fine, good or great, when there’s a drop in performance that impacts my enjoyment, it’s always CPU load (or memory leaks); never the GPU.
You generally want to balance towards a GPU bottleneck, cause like you said the impact of CPU bottlenecks are real jittery and affect enjoyability more than a GPU one.
Well, until GPUs can be used as CPUs, ganes will not benefit from cardes that are that much more powerful. I mean, whether my games look fine, good or great, when there’s a drop in performance that impacts my enjoyment, it’s always CPU load (or memory leaks); never the GPU.
You generally want to balance towards a GPU bottleneck, cause like you said the impact of CPU bottlenecks are real jittery and affect enjoyability more than a GPU one.
Can recall the last game where the GPU was the bottleneck tbh lol. Maybe back on console…