• @[email protected]
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    229 days ago

    At least VR does what it promised, unlike crypto and AI.

    I also think there are economic reasons, we don’t live during a time when people can buy expensive toys.

    Steam deck was a hit because it was economical, just $500 and have access to a whole PC.

    • @[email protected]
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      129 days ago

      If you don’t mind Meta/Facebook, then the oculus quest headsets are also very affordable hardware and deliver a good experience. I think the issue lies with content.

      Smartphones or handhelds like the steam deck with flat screens could use plenty of already existing content made for screens. With VR you want different content that is made specifically for it. There is a decent amount of games (but still much fewer than for other devices), but honestly not that much more.

      Additionally it also can only really be used at home, where most already have other devices.

      It’s a chicken and egg problem. But imo if there were more genuine unique productivity tasks and experiences available through VR, we would see more adoption.