Lindybeige once put dice rolls into a different perspective.
Rather than the dice describing how well the action was performed, his suggesting was that the dice would describe the environment.
In this case, that would describe how complicated the code is. One of his examples were for athletics, where he thought of it as describing how tall a wall is. Your athletics was 14, this wall turned out to be 15, sorry, you just barely didn’t make it over.
Though it gets a bit weird if you take into account the player looking at their environment and making decisions, faced with Schrödinger’s Wall.
i think the real answer is using whatever makes sense in context: if your character has some experience with the language they could have a brainwave where they see a connection with their existing knowledge, whereas if your character has no way of actually figuring it out they might for example look at the number of characters and blurt out some sounds that fit and that turns out to be correct (or just close enough).
I take this more as the character just guesses and somehow gets it right. Or at least close enough.
Lindybeige once put dice rolls into a different perspective.
Rather than the dice describing how well the action was performed, his suggesting was that the dice would describe the environment.
In this case, that would describe how complicated the code is. One of his examples were for athletics, where he thought of it as describing how tall a wall is. Your athletics was 14, this wall turned out to be 15, sorry, you just barely didn’t make it over.
Though it gets a bit weird if you take into account the player looking at their environment and making decisions, faced with Schrödinger’s Wall.
i think the real answer is using whatever makes sense in context: if your character has some experience with the language they could have a brainwave where they see a connection with their existing knowledge, whereas if your character has no way of actually figuring it out they might for example look at the number of characters and blurt out some sounds that fit and that turns out to be correct (or just close enough).