@[email protected] to [email protected]English • 18 days agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1529arrow-down114
arrow-up1515arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.com@[email protected] to [email protected]English • 18 days agomessage-square35fedilink
minus-square@[email protected]linkfedilinkEnglish12•18 days agoCheck out demoscene. The mind-blowing things they create with only with kilobytes…
minus-square@[email protected]linkfedilinkEnglish3•18 days agoYeah. The average NES game was only 200kb.
minus-square@[email protected]linkfedilinkEnglish3•18 days agoI had a zx81, 1k ram, still could play pong.
minus-square@[email protected]linkfedilinkEnglish2•17 days agoThanks for this. Got a burst of nostalgia
minus-squareNoxylinkfedilinkEnglish1•18 days agoHere’s one of my recent-ish faves on GB, music is so damn catchy https://www.youtube.com/watch?v=GleZBHhOsmE
Check out demoscene. The mind-blowing things they create with only with kilobytes…
Yeah. The average NES game was only 200kb.
I had a zx81, 1k ram, still could play pong.
Thanks for this. Got a burst of nostalgia
Here’s one of my recent-ish faves on GB, music is so damn catchy
https://www.youtube.com/watch?v=GleZBHhOsmE