• @[email protected]
    link
    fedilink
    0
    edit-2
    8 days ago

    Mechanical difficulty is how difficult it is to play it

    Number difficulty is how easily you die or how hard it is to kill enemies

    Dark Souls is mechanically easy (just learn patterns and dodge) but it has high number difficulty because you can die in 1 hit and it takes more than 1 hit to kill enemies

    Mechanically difficult would be those fighting games where you have a list of 100 different button combos

    • @[email protected]
      link
      fedilink
      05 days ago

      Dark Souls is mechanically easy (just learn patterns and dodge) but it has high number difficulty because you can die in 1 hit and it takes more than 1 hit to kill enemies

      I see it as the opposite.

      Dark Souls is mechanically difficult because you need to get good at the mechanics to succeed in the game, gaining levels really won’t help.

      In short:

      • mechanics - player needs to get better
      • numbers - player needs to grind
      • @[email protected]
        link
        fedilink
        05 days ago

        Maybe players view it differently because we’ve moved away from making games mechanically difficult

        • @[email protected]
          link
          fedilink
          05 days ago

          There are still plenty of mechanically difficult games, such as:

          • Titan Souls - you and bosses have 1HP
          • Cuphead
          • Celeste

          There are plenty more, but each of those is mechanically difficult and there’s no way to grind to make up for lack of skill. Dark Souls is an honorable mention here because you can make up for some lack of skill by finding better gear, but it’s still more on the end of “mechanically difficult” than “numbers difficult.”

          • @[email protected]
            link
            fedilink
            0
            edit-2
            4 days ago

            Finding better gear isn’t number difficulty

            Mechanical difficulty is your entry barrier

            You want low mechanical difficulty because it’s easy for the player to pick up and start learning

            Titan Souls - you and bosses have 1HP

            If that’s what makes it hard then it’s a number difficulty - a clue is that you used a number. If you gave the player god mode then would it still be as hard? If so then it’s mechanically difficult