Yes there’s a lot of big differences, but Nintendo certainly demanded backwards compatibility from nVidia, so any major CPU and GPU instructions which games are dependent on are certainly either still implemented or emulated properly.
They’re still in the testing process for compatibility. Any change can break assumptions the developer made, even if it’s just tiny, so some games might need patches, but so far that’s very few games.
Yes the switch and the switch two uses ARM architecture but an arm5 differs enough from arm7 that you need a translation layer.
But what would give Nintendo more money, Proton on the system preinstalled or demanding the customer to pay up (which afaik was on one of the screens to see during the direct)
Uh do you have a source on that? Because both have a different architecture.
It’s all ARM with hardware from the same OEM.
Yes there’s a lot of big differences, but Nintendo certainly demanded backwards compatibility from nVidia, so any major CPU and GPU instructions which games are dependent on are certainly either still implemented or emulated properly.
https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/compatible-games/
They’re still in the testing process for compatibility. Any change can break assumptions the developer made, even if it’s just tiny, so some games might need patches, but so far that’s very few games.
So you don’t okay
Yes the switch and the switch two uses ARM architecture but an arm5 differs enough from arm7 that you need a translation layer.
But what would give Nintendo more money, Proton on the system preinstalled or demanding the customer to pay up (which afaik was on one of the screens to see during the direct)