@[email protected] to [email protected]English • 18 days agoPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.comexternal-linkmessage-square39fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.com@[email protected] to [email protected]English • 18 days agomessage-square39fedilink
minus-square@[email protected]linkfedilinkEnglish0•18 days agoThe maps in act 2 and 3 already felt too long and repetitive, if normal mobs just take longer to clear that’s a big turnoff to an already underwhelming experience.
The maps in act 2 and 3 already felt too long and repetitive, if normal mobs just take longer to clear that’s a big turnoff to an already underwhelming experience.