@[email protected] to [email protected]English • 18 days agoPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.comexternal-linkmessage-square39fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkPath of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?www.pcgamer.com@[email protected] to [email protected]English • 18 days agomessage-square39fedilink
minus-square@[email protected]linkfedilinkEnglish0•17 days agoI think that “slow” doesn’t work for a live service game simply because it’s a live service game.
I think that “slow” doesn’t work for a live service game simply because it’s a live service game.