• @[email protected]
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    09 days ago

    If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

    They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.

    • @[email protected]
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      09 days ago

      That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

      • @[email protected]
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        09 days ago

        skyblivion is great marketing, and it’s free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it’s more likely than not that there is a last minute reversal.

          • @[email protected]
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            09 days ago

            It really really really doesn’t.

            We can already see it with stuff like the Beamdog remasters. People insist that it is totally better to play BG2 with these five mods, that launcher hack, etc. And everyone except for the usual suspects just say “Buy the Beamdog release. It has almost everything you want and is zero effort”.

            Also, the mere existence of a fan project (that will never release in a satisfactory manner…) shows that Bethesda is super mod friendly and blah blah blah.

            • @[email protected]
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              09 days ago

              How does it not? It is the same game map, same missions, even the same character names. You just know the corporate bros would hate an alternative to their paid remaster that is basically the same thing.

      • Cethin
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        09 days ago

        It can’t if they’ve made legally binding agreements, which I would hope that they have.

      • @[email protected]
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        09 days ago

        Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.

      • @[email protected]
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        09 days ago

        Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

        • VindictiveJudge
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          09 days ago

          Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.

    • @[email protected]
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      09 days ago

      Maybe they aren’t, but what about the company that is doing the remake? They might argue it will hamper their ability to meet estimated sales and overall profit.

      • Cethin
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        09 days ago

        They don’t have any rights to Oblivion as an IP. They’ve been contracted to make this game and that’s where their rights end.

        • @[email protected]
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          09 days ago

          It’s not about IP rights, but about contractual obligations. If the mod affects those in some way, the company might ask Bethesda to make it go away.

      • @[email protected]
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        09 days ago

        At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.

        • @[email protected]
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          09 days ago

          For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.

          I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.

          • @[email protected]
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            09 days ago

            Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.

            Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.

            Still, it was a good idea to mention these kind of issues as well.

            • @[email protected]
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              09 days ago

              Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”

              • @[email protected]
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                09 days ago

                I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.