• andyburke
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    fedilink
    42 years ago

    Anti-cheat on the client should be an anti-pattern. Devs continue to make the mistake of imagining you can control the code running on someone else’s device and waste their efforts there instead of working more on the server (preventative) or analysis (punitive) side.

    • @[email protected]
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      fedilink
      English
      42 years ago

      Anti cheat should be in game behavior analysis, its way more reliable when used together with report systems and manual checks.