im not sure what exactly has changed but in the past shader compilation took ages on dx12, i tested it again recently and now it is much quicker and is the best overwatch experience i have had thus far.

I use cachyos proton 11111.0-20261015 x86_64_v3 with DXVK_CONFIG=“dxgi.maxFrameRate = 234” LOW_LATENCY_LAYER_SPOOF_NVIDIA=1 LOW_LATENCY_LAYER=1 LOW_LATENCY_LAYER_REFLEX=1 gamemoderun %command%

my screen is 240hz so i cap below that for vrr to be working and the other arguments let you enable nvidia reflex on amd