Hey, been a while!

The next update will have Christmas and New Years decorations, but it’s still a few weeks until then.

So now is your chance: Do you have any feedback or wishes for new features? Anything that’s bothering you or that you’d love to have in the game? No matter how big or small :)

Let me know, have fun!💚

  • reallykindasorta@lemmy.ml
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    5 days ago

    My b&b is going quite well:) The terraforming and little rivers really improved my aesthetic. I love that my chimneys smoke.

    Perhaps the little pond or a future decoration could occasionally generate some mulch or a fishy ingredient? It might also be nice to have a photo mode so we can show people our homesteads without the GUI clutter.

    I have been having trouble with the mushroom mini game on ios (WA version 1.9.1). I haven’t managed to get a screen recording but basically I open the mini game and put my finger on the mushroom and it will immediately pulse red before I move it anywhere. When I get it free from the ground to drag it to the sponge it drags with much more resistance? (slower) than normal. Occasionally it works perfectly fine and I haven’t figured out a pattern for how I might be triggering the behavior sometimes but not others. Perhaps this new update will fix it:)

    • Vlyn@lemmy.zipOPM
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      5 days ago

      You want a fishing minigame, don’t you? :p I’ll have to think about it, it’s tough designing minigames that are still fun but quick to play on the go.

      For mulch there’s already mulch sacks you can find.

      As for photo mode: I already have that in my debug options, shouldn’t be a big deal adding it in, going onto my todo!

      The mushroom issue is still weird, but I have an idea after some testing: Pulling towards the root (instead of against it) punishes. Maybe your finger slides a tiny bit when pressing down and if the root is in the wrong spot it turns instant red? I’ll try to add a bigger dead zone where it doesn’t count yet, so an accidental tiny move doesn’t penalize. Hopefully that will fix it :)

      • reallykindasorta@lemmy.ml
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        5 days ago

        I really like that some of the decorations are functional and thought the pond deserved something special like the gardens:)

        • Vlyn@lemmy.zipOPM
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          5 days ago

          Hmm… theoretically I could move the pond over to functional buildings with fishing, the issue is anything that produces resources is always a headache to balance. Players could plop down 20 ponds for example. Or I limit fishing by area (like a pond just accesses the fishing minigame, but what you can catch is limited in your area), but that’s also problematic now that players can pan the camera to a pond further away…

          As you can see, not easy (:

          If I add fishing it will probably be just a new resource while walking, so the pond has to stay in decorations.

            • Vlyn@lemmy.zipOPM
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              4 days ago

              I had a bit of a design session in regards to ponds and fishing, came up with a fun little fishing minigame idea, but then hit a roadblock.


              Option A

              Straight forward, fish as new ingredient type and a fishing minigame you encounter while walking, like the other minigames.

              Pro:

              • One more minigame to play

              Con:

              • Fishy potions (yuck)
              • During early tests the “Essence” ingredient type was actually cute wisps, I got complaints that players don’t want to murder them by making them into potions. Fish would be quite borderline there (:

              Option B

              Using the fishing minigame with a pond, you buy bait with gold, catch fish, maybe have fish ponds you can put your caught fish in (or aquariums). Maybe a trophy case for the biggest fish you caught.

              Pro:

              • Something to do while at home
              • New fish minigame and collectibles
              • Fish pond

              Con:

              • Tons of effort and it would turn the game into the Fishing Alchemist. I’d rather make a cute standalone fishing game, instead of pulling that much focus away from the walking part ^^’

              So unfortunately for now the fishing idea is on ice, but I got plenty of other content ideas that fit the game better :)