It’s an internet cafe tycoon game, web stuff wrapped as a phone app
One 4GB iPhone kept killing it. 3 times in one session
The fix was baking a second, lower res copy of the character sprite sheets for devices that had crashed before. Texture memory on those went from 67.9MB to 34.1MB
Both copies ship in the Android bundle too. Download went from 110MB to 142.6MB, so every Android player was about to get +32MB for a crash they never had
I measured memory on the device and didn’t check the download size until release day
The size check stopped the Android upload at the very last step and the update is still stuck
I also made One Life: Reborn Simulator, posted it here last week
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