• justdaveisfine@piefed.social
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    1 month ago

    I know it was unpopular, but I actually liked DS2’s “enemies eventually stop respawning if you kill them enough” mechanic for this reason.

    Some areas or boss runbacks were a little annoying and being able to clear out specific nuisances or exploding mummies permanently* was great.

    Smelter demon is a great example as that area was annoying until you get rid of a few enemies that I think were just there to harass you.