I know it was unpopular, but I actually liked DS2’s “enemies eventually stop respawning if you kill them enough” mechanic for this reason.
Some areas or boss runbacks were a little annoying and being able to clear out specific nuisances or exploding mummies permanently* was great.
Smelter demon is a great example as that area was annoying until you get rid of a few enemies that I think were just there to harass you.
Light years are a unit of distance
I think they meant parsecs.
Even if they did, that’s also a unit of distance, not time. Maybe they are talking about it being a long distance to get back to where the fight was. That could have been a Kessel Run reference, which might have made it a bit more fun.
It was retconned to be a measure of distance. A clever retcon, but a retcon nonetheless.




