I am aware there must be exceptions but they must be incredibly few and far between as I can’t name one nor anyone I know.

Even Stardew Valley reaches a point where you need to occupy space with all sort of machines and contraptions in order to win the game, so I can’t name it as a candidate.

The easiest argument for this is that such a game would be boring. But unless one gets created, we’ll never know.

I have a board game where you have to plant a forest and create the conditions to rebuild the ecosystem, while preventing forest fires. It is complex and requires strategy.

I could see something along the lines like this in a computer game, with added challenges.

In my hobby of writting, I make an effort to insert ideas like this. I’m so tired of enshrined violence and destruction of all kinds.

It’s easy to view destruction. Disaster movies make excellent pop corn eating time. But when the monsters get killed or go away, the action ends and heroes won someone has to pick up the pieces. And that is a lot more complex afair.

    • wolframhydroxide@sh.itjust.works
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      3 days ago

      Not to me, at least. For stardew valley, the farm is about as sustainable as possible. Many of the machines literally work based on the magic of the forest through harmony with nature. You can absolutely run it like a factory farm, but I haven’t found the need to do that in order to improve my ability to achieve perfection. I’m almost there, and I still have over half of my four-corners farm covered in the original forest. The only machines I found I really needed were the kegs. I’m very confused by your statement about stardew.

      Furthermore, I found your statement about the board game where you prevent forest fires to be the main issue. As I said, human prevention of forest brush fires has caused the fires that do occur to be far more damaging.

      I just think that the line between “destruction” and “prevention” is not a clear one here. In order to live sustainably, we must act in equilibrium with the natural state, making minor adjustments to guide the overarching systems toward more mutually-advantageous stable points.

      ETA: isn’t stardew valley literally about going to a podunk town that’s already been taken over by Walmart, with a rundown community center and a disused farm, and kicking Walmart the fuck out by rebuilding community?!