My buddy has been theorycrafting a game for a while and the topic of respawn and loss came up. My thoughts are that the more you lose the easier it should be to get back.
Valheim has you drop your entire inventory, and try to run back (or sail) completely naked (or keep a 2nd set of gear), then go into the situation that killed you when you arguably were the most prepared to try to get it back. I hate it.
Running back through 12 samurai to do the fight again, to die again, but the only loss is travel time is completely fair.
A loss of “time” really hurts when you only have a little time to play though. I’ve bounced off of Elden ring and dark souls a couple of times when I get to fights that don’t respect my time. If I’m spending half the time just getting to the boss, then that feels like wasted time.
My buddy has been theorycrafting a game for a while and the topic of respawn and loss came up. My thoughts are that the more you lose the easier it should be to get back.
Valheim has you drop your entire inventory, and try to run back (or sail) completely naked (or keep a 2nd set of gear), then go into the situation that killed you when you arguably were the most prepared to try to get it back. I hate it.
Running back through 12 samurai to do the fight again, to die again, but the only loss is travel time is completely fair.
A loss of “time” really hurts when you only have a little time to play though. I’ve bounced off of Elden ring and dark souls a couple of times when I get to fights that don’t respect my time. If I’m spending half the time just getting to the boss, then that feels like wasted time.