• YiddishMcSquidish@lemmy.today
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      25 days ago

      I would argue that dark souls would fit this bill. There is no way to lose unless you give up, i.e. no game over screen. And as I’ve been playing it since forever, I find it pretty chill running through once or twice a year. Dunno if I’d actually call it “cozy” but it is my gaming comfort food.

        • YiddishMcSquidish@lemmy.today
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          18 days ago

          Would you say you lose the entire game if you die in something like final fantasy? Lose implies a sense of permanence.

          Would you say you lose when you reach zero hp in Stardew valley mines? It’s essentially the same thing, you just wake up the next day.

          Edit a week later: I was trying to juxtapose the given rules. I was not trying to say “Stardew valley is dark souls.”

          But good job hive mind!

          • 45D@sh.itjust.works
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            25 days ago

            I see what you’re meaning, when the game is more or less resetting you to just before you started the fight or what have you, if there’s no items lost or permanent repercussions to the death, then keep going around that loop.

            However by this description, Call of Duty would be cozy. I think this post is more or less about games / game functions that don’t cause frustration or raised blood pressure.

            In both titles you mention, it might not be ‘cozy’ for someone to spend fifteen minutes on either a boss fight or trying to reach level 100 in Skull Cavern, only to lose all that time and effort because your hitpoints or time remaining fall to zero.