Full message:

Greetings Helldivers,

We know many of you have been experiencing issues including performance drops, stability hiccups, freezes, and the annoying audio bugs.

We’ve seen the feedback across Discord, forums, Reddit and our dashboards. You’ve been loud, clear, and absolutely right to expect better. We also recognise that our recent updates haven’t hit the mark, and our silence hasn’t helped. That’s on us. We read all of it and we are hard at work creating a roadmap to address this.

Starting with the good news: there is an incoming update (mid October-ish) where we’ll start chipping away at:

  • Some key crash fixes
  • Fixed the Primary weapon/Side-arm audio that stops during a mission
  • Minor performance improvements
  • Long overdue bug fixes, like Charger footstep sounds (pretty useful) or weapon audio stopping mid mission
  • No more landing on caves
  • A Balance Pass (we’re unleashing Niklas & Lennart)

For some of the bigger performances pieces unfortunately we can’t wave a ‘short-turnaround-magic-wand’, nor would a 60 day patch fix them fully (rather it would be duct tape where we need to solder); so we’re working on a bigger development plan as to how we can address some of the larger concerns. Short term, we think the above will make a noticeable improvement, and beyond that we’ll keep working on the top issues you keep raising.

In the future, we’re planning more transparency and more talk! We’re looking to share more about the processes, performance and how we got here, plus further improvements and evolution. For starters expect another post next week to kick that off.

Between the Xbox launch, the Halo: ODST Legendary Warbond, the free Into the Unjust update, and other surprises, we’ve welcomed a ton of new players, brought back veterans, and delivered a lot of content. Now, it’s time to double down on fixes, polish, and better communication.

TL;DR We hear you, we want things to be in a better state, we are taking it very seriously, we will continue working and sharing.

Thanks for sticking with us! For Super Earth! The Arrowhead Dev Team

  • HeyListenWatchOut@lemmy.world
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    3 days ago

    I had a mission where enemies like bot turret towers were literally invincible.

    • They still don’t have it so that drop ships get taken out properly when they go down. They like “teleport away” momentarily and then slide back into place and fall out of the sky.
    • The mines only sometimes buzz.
    • Constant “lost network connection” whether it is actual network problems or the host just dropped off.
    • Models still don’t stay loaded for armor/warbond/weapon browsing.
    • Laughing emote is silent on ships (but worked properly for a couple updates ago).
  • Wahots@pawb.social
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    4 days ago

    Unfortunately, I have had a lot of issues recently, especially with audio clipping, the pelican glitching through the ground, and lobby instability, especially during defense missions. Both with other players, and while I’m hosting. I notice people keep crashing out.

    There’s also been invisible voteless, and invisible helldiver models (not gear), which I’m assuming is an instancing issue.

  • Meldrik@lemmy.wtf
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    5 days ago

    The game runs surprisingly well on Linux, considering how many I hear have issues with crashing and bad performance.

    • JustEnoughDucks@feddit.nl
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      3 days ago

      No crashing, but my performance (and a few friends with the same system on windows) with a ryzen 3600X and 5700XT has dipped from a solid 70-90 on medium-high to max 40, avg 30, and 20fps on the ship where I got 90 originally with no graphics setting changes.

      Since the illuminate have been released, literally every major update has reduced performance by at least 5%. It is night and day difference in performance so much so that one of my friends on windows refused to play it until he upgraded his system…

      • Meldrik@lemmy.wtf
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        3 days ago

        That’s crazy!

        My graphical settings is set to “Steam Deck” (😩) and Ultra Quality scaling.

        I get around 50-60 FPS consistently.

        • Ryzen 7 7840HS
        • AMD Radeon RX 7700S
        • 2K resolution (32:9)
  • pixeltree@lemmy.blahaj.zone
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    4 days ago

    One of the things I find funny–the table map in the super destroyer displaying the cave areas wrecks my performance