The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that’s across the board—no matter the game.
i miss when GPUs just rendered the game, and that was all.
None of this upscaling, AI graphics altering bullshit that is there ultimately to distract from the impotent promises of 4k gaming, which is unnecessarily ridiculous to begin with.
While I do agree, upscaling is nice when your primary monitor is 4k, because playing 1080 on a 4k monitor looks like a pixel art game.
And I mean you bought the 4k monitor, so for it not to be a good choice for gaming needs to be addressed. Can’t have that money go to waste. Not your fault you fell for the marketing again.
At least movies will look good on it.
Pretty L sarcastic take tbh. I work on my pc, I also have 3 screens at my pc, 4k is invaluable as I can get so much more done more easily when I don’t spend my time scrolling through code. Working on anything below 1440 feels cramped.
I guess movies could look good, I wouldn’t know tho.
Cool, yet my point on gaming still stands. Most places I installed screens at had us (mostly done by the roll up software) turn the res down (so people can read it). You can use 4k I am sure, knock yourself out, but we are in crazy land where your need to have 4k has left us all in a nightmare of shit performance and fake frames.
“Such a L take” is funny from the people with more money then sense who always seem to revert to a “get gud” defense when confronted with the idea that maybe spending more is not always a good idea.
Eh, okay dude, sure thing, I usually have my browser set by default to 80% zoom on lower res screens and my font is quite small on the 4k, I also disable any kind of scaling.
Believe it or not, not everyone sees the world like you do.
It sounds like you made up your mind though, which is cool for you I guess.
I appreciate advances in tech, especially stuff like display tech, you kind of remind me of my dad the time he told us we’d never need a hard drive bigger than 2gb, lol.
I’m just gonna go be gud over here, you do you over there…
I’ll also add that anti aliasing is not as important nowadays because realistically, it was a way to hide lower resolutions by smoothing edges, now edges can be smooth at native resolutions without it. (there’s nuance to that ofc) I’m not sure if you hated AA too.
You have literally disabled the feature that makes fonts look correct on 4k and further shrunk the text by setting zoom to 80%. It’s not really a matter of opinion you are just wrong.
What feature is that? Tons of assumptions and assholes around here.
I’m also super interested in what “correct” is?
I wouldn’t use it, even if it was adding performance. Nvidia really found a new technology that is even worse than Frame Generation.
AI frame generation makes sense on lower hardware but to turn your games into slop? Why the hell? Why not enhance the 3d rendering or ray tracing with this ** crap.
I would actually argue it does not. Frame generation requires a minimum of 45-60 FPS so with such a requirement it does not take a game from unplayable to playable. Additionally, those frames don’t lead to the same experience as if the GPU had natively rendered the game because it does not account for the user input for those frames. It literally delays the next frame to insert a fake frame in between, leading to an increase in latency, so the only experience improvement is a smoothing of the rendering but it makes the visual quality worse and the latency worse. To me, this does not make sense and has been very wrongly advertised by nvidia with claims such as an 5070 = 4090, so so wrong.
Edit: frame generation is only appeasing the people for whom higher FPS = better, without looking at the real user experience such as frame pacing, latency, visual quality etc.
Looking at the basic performance charts Nvidia has provided us so far, the ultra-high frame rate figures are based on 6x Multi Frame Generation.
Let this sink in for a moment.
I want to make sure I understand this right. The 6X here means that for every one real frame generated by the GPU, the next six frames that follow will be AI generated?
I’m pretty sure its 1 real frame every X frames so 6x would be 1 real, 5 generated.
This is how I understand it too. 6x frame generation means 6 times the amount it had before. If it had 10 frames before, then 6x means 60 frames in total, which are 50 of them fake frames. Note to anyone reading this: Frame Generation is also adding lag. So anyone saying Frame Generation is increasing performance just because the numbers go higher, did not understand what it is. In fact Frame Generation is decreasing performance.
Now imagine you use DLSS and RayTracing, and to feel good you add Frame Generation. What an abomination is this?
Man you’re basically not even playing the game at that point.
Just one 6th of it.^^
at best. that’s just framegen. You forgot upscaling. it internally renders at 540p…
In that answer, I forgot indeed. And the DLSS 5 image styling on top after upscaling… First Ai: Image upscaling, on top second Ai: DLSS 5 styling, on top third Ai: Frame Generation. And that assumes that the original input image from the developers was created without Ai. I mean Unreal Engine has some builtin Ai features and so on.







