I didn’t expect it to take this long for me to get the new text model under control. It’s much more intelligent in general, but the repetition and random fixations can get surprisingly bad.

Sorry about that. This is just a heads up that I’m still working on it, and it’ll likely remain a bumpy ride for the next couple of months.

Thanks to those who have complained here and on reddit, especially the posts that give concrete examples of issues, and attempted workarounds, etc.

Please do keep posting any issues/discoveries, ideally with share links to give me specific examples that I can test.


Other news:

  • I’m still working on the next image gen update, and am hoping it will improve fine details, text rendering, and overall image quality. It should also be about 2x faster. If all goes well (which, from experience, it won’t) I should be able to get that done in the next month or so.

  • For a long time I’ve been very close to shipping a multiplayer plugin and database plugin. I’ve actually made multiple ‘ready to ship’ draft plugins of both, but have been disatisfied with the design and ended up not publishing each time. Using these plugins won’t trigger ads on the generator, so I need to be really careful about the overall architecture to ensure the the servers for them are dirt-cheap to run. I also want to make them fun/simple to use of course. Once I get text and images stable, I’m going to focus on these two plugins and finally get them done.

  • strawberryraven@lemmy.world
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    9 months ago

    Thank you so much for the update and for all your hard work! I’m grateful to know that you are reading user feedback.

    By and large, I’ve been really happy with the new text gen. When it works well, it works really, really well. There have been a few times that it was working amazingly and I was really impressed by the quality – times where it took a really complex scenario and performed beautifully, picked up on foreshadowing, did a great job at portraying nuanced characters and writing realistic in-character dialogue, etc. with minimal corrections needed.

    I also already find it a huge improvement from the old model in almost every single way, outside of times the model starts severely and repeatedly hallucinating. More than anything else, I’m so, so glad that it isn’t afraid of dark themes like the old model was. I love that if I give a character a dark backstory, it will sometimes add to and embellish it, and will also bring those details up when relevant of its own accord (without me having to repeatedly instruct and nag it to do so). So I’ve been really happy with the update!