• Sunsofold@lemmings.world
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    18 hours ago

    My impression from the demo was: ‘Across the Unknown’ is to ‘Star Trek: Voyager’, as ‘Fallout Shelter’ is to ‘Fallout: New Vegas.’ It has some kind of relation, but only vaguely. The room ‘repairing’ system was a wild choice from the devs, seemingly a dumber version of the building mechanism from XCOM or Fallout Shelter but very out of place. The character models are amazing in how little they look like the actors. I don’t know how you drop that ball. It’s not like there aren’t enough references of what the cast looks like.

    The ludonarrative dissonance was brutal too. Imagine a GM saying ‘Alright, your the Captain of a ship. You’ve just been thrown farther from home than you ever imagined you would go. It’s probably connected to the thing right in front of you. How do you react?’ And the choices are ‘don’t trust your engineers, fix this broken lamp yourself’ or ‘wander off for a few days, then fix the lamp.’ Oof.

  • fakeman_pretendname@feddit.uk
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    20 hours ago

    I kind of disagree with this - I actually really liked the demo. My main complaint was that the gameplay and resource management was a little shallow, but what I did like was that it focused on story, exploration, problem solving, crew interactions etc - which feels a lot more like “normal Star Trek”, as opposed to Elite Force - which I know a lot of people are fond of, but to me it just felt like playing “Doom” with Star Trek themed graphics.

    • caseyweederman@lemmy.ca
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      13 hours ago

      I’m disappointed by how many Star Trek videogames are primarily focused on combat. That’s like, the least interesting part about Star Trek.
      LET ME DO SPACE SCIENCE AND SPACE DIPLOMACY IN SPACE