Welcome to the 16th (5+5+5+1) writing club update. Looking at the intro to the 16th chapter of Procedural Generation in Game Design: Generative Art Toys by Kate Compton, we find the somewhat quaint observation:
Everyone loves being creative. And everyone likes discovering that they’re more creative than they thought they were. For many years, people have enjoyed crafts like pottery wheels, Spirographs, Mad Libs, spin art, paper marbling, and tie-dye. These artistic toys helped everyday people make interesting artworks (even if those people lacked creative talent or inspiration) by producing surprising and emergent results from simple choices.
Now that we have digital systems, we can make art toys with even more surprising and emergent behaviour. […]
This book (edited by Tanya Short, and Tarn Adams) was first published in 2017, long before the term “generative art” would take on a very different insinuation. I’ve certainly got some strong opinions on the subject of both interpretations, but this is a writing club update not my personal soapbox.
Having now fulfilled my self-imposed rule of introducing a quote related to the number of WC updates since we started, I now turn to an observation about my local climate/weather, before introducing our writers, and finally extending a friendly invitation to any lurkers in our midsts. :)
Up here in the Northern hemisphere, at the heel of October, it’s starting to get chilly. The ideal weather for reading and writing probably varies as much as the individual writer, but for me this feels like book weather.
Speaking of individuals, here is the call for our regular writers to share their updates!
I think I’ll move this list to the main Writing Club sticky post next update, since the @s don’t seem trigger notifications consistently across applications. Let me know what you think, if you have an opinion on this.
As is forever the case, passers-by are very welcome to come on in and lurk, comment, or post their own updates.

Eek! I’ve been called out ahah. For me it’s definitely dialogue. I never write enough. I find it very hard difficult, and many of my micro stories have 0 dialogue. So I end up with this lengthy descriptions that I know I should be illustrated by having characters talking about what they’re looking at.
It can work for microfiction, but for anything longer (that isn’t super experimental), you need to have characters talking to each other.
I can see major plot changes being daunting too, but since I don’t really write larger stories I don’t usually run into that problem hehe.