• @[email protected]
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    09 days ago

    Either they juiced that fireball or they were nearly dead and cast it as a last resort and hoped to just not die.

    • @[email protected]
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      09 days ago

      I mean, it depends on the edition. In AD&D the damage of fireball increases faster than your HP: you deal 1d6 damage per level and you gain 1d4 HP per level (and you don’t get an automatic max roll at first level), so on average a fifth level caster has 12.5 max hp and deals 17.5 damage on a failed save.

      Nowadays with higher hit dice and higher average Constitution scores and potentially larger Constitution-based hp bonuses, it’s more survivable for sure. It also doesn’t expand to fill its nominal volume if cast indoors, so it’s a lot easier to find space to cast it in dungeons without frying yourself.

      • @[email protected]
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        08 days ago

        the low rollers having been filtered out by dart traps, lucky kobolds, etc.

        True. That’s mage survivor bias, right there.