• @[email protected]
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    09 days ago

    I mean, it depends on the edition. In AD&D the damage of fireball increases faster than your HP: you deal 1d6 damage per level and you gain 1d4 HP per level (and you don’t get an automatic max roll at first level), so on average a fifth level caster has 12.5 max hp and deals 17.5 damage on a failed save.

    Nowadays with higher hit dice and higher average Constitution scores and potentially larger Constitution-based hp bonuses, it’s more survivable for sure. It also doesn’t expand to fill its nominal volume if cast indoors, so it’s a lot easier to find space to cast it in dungeons without frying yourself.

    • @[email protected]
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      08 days ago

      the low rollers having been filtered out by dart traps, lucky kobolds, etc.

      True. That’s mage survivor bias, right there.