The joke of these games is that they aren’t notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout’s more esoteric vaults or Morrowind’s bizarre cults and exotic cultures.
BG3/KC:D have been, if anything, a direct successors to the old classics. They’re faithfully propagating the fundamental ideas these old titles represented in a way the new studios are unable to reproduce.
Also, honorable mention to the poor bastards who released Disco Elysium and then got their studio stripped out from underneath them by their financiers. Absolute gem of a game and you should feel free to pirate it without a twinge of guilt.
Just finished Disco Elysium few days ago, watched the credits roll from start to finish to see all the great people working on it, such a great game…now I am sad for what happened to them, I didnt know that
If you’re even remotely interested in Warhammer 40k, the Rogue Trader CRPG is excellent
https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/
Rogue Trader is actually good, but people who eat up medieval fantasy slop like BG3 will probably hate it.
I wish there were more new sci-fi RPGs of that quality.
I do hear CP2077 is good now and I keep meaning to play it.
TBH I’ll probably end up enjoying Starfield once I get around to trying it as well.
I’ve had cyberpunk since launch and the only thing that has improved is stability. The game is still a hodgepodge of half baked RPG systems, most of which aren’t even necessary to interact with. No amount of polish can change the fact that it’s a turd underneath.
I can tell you haven’t booted the game up recently because they completely redid the perk system and cyberware not too long ago.
CDPR has been atoning for the sin that was their failed launch for years. In my opinion, the game is a good game now.
That was over a year ago and I have. It’s a bandaid on a dumpster.
I’ve heard people take that approach with Starfield and still be very disappointed. If it’s space you want and are ok with creating your own story, Elite Dangerous is getting a pretty big revival
Its mostly just that I want a Morrowind/Oblivion/Skyrim with a sci-fi setting. A solid story, lots of side-quests, and a dynamic world that reacts to the player. I’d probably enjoy a modern metropolitan criminal setting as well for an RPG like GTA’s settings but Elder-Scrolls/3D-Fallout gameplay but you never see that at all.
Space is cool though.
I don’t think it’s a super common opinion, but I really liked Starfield’s main story. That said, it completely fails on the dynamic world front. You might be better off with Cyberpunk for now.
I don’t believe you. That game exists, it’s called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.
fucking lol.
- terrible game design
- zero game direction
- nonsensical script
- not even 2 dimensional characters
- incredibly unlikeable companions
- bad dialog
- fallout 4 style fake choices and railroading, only one way to complete most quests,
- open world" that requires fast travel, completely undercutting exploration
- immersion breaking loading screens for literally everything, even following cutscenes which aren’t used for bg loading for some reason
- spaceship fantasy that barely makes use of the spaceship, it’s just a toy you can decorate but can’t properly pilot, space combat is horrendously bad even though other games nailed it in the fucking 90s
- planet exploration fantasy that breaks planets into tiny chunks even though no man’s sky existed for years
- open world fantasy where discovery is undercut by the fact that the same assets are reused over and over. like not even texture and models randomized to have some variation, but entire buildings copied including the placement of objects inside.
- classic Bethesda style afraid to lock the player out of anything approach that means you have no choices to make, just get through everything in the order you like … be a cop and a thief and a merchant and a cultist and a garbage man why not
- vast space fantasy with a gazillion planets yet you are the center of everything
- scifi universe that doesn’t have means of long distance communication for some reason, needing you to go back and forth between planets just to relay messages
i can go on but got bored.
the fact that you claim that the only problem starfield had was it’s scifi setting when massively successful scifi games like cyberpunk, deus ex, half life, nier, mass effect etc exist just proves you know nothing about video games.
and more specifically your seem to have no idea what people want from rpgs if you even consider starfield to be one worth mentioning, let alone an exemplary one.
I’ve not gotten around to trying it yet, I’ve already got like 6-7 games on my plate ATM on various devices. I actually suspect I wont hate it but I hear its pretty meh.
Hopefully Bethesda can turn it around with DLC/updates though. I hear modding is still in its infancy too so maybe we’ll get something in that area down the road too.
Also I figure if I wait hopefully Starfield will get a VR edition (or maybe a mod) and that might be when I really want to jump in.
CP2077’s story is nice but short (for an RPG these days) but the meat is in the world and side missions.
Is it one of those “play the whole main story and then focus on the side content” situations or “Save the final mission for later because its a proper ending” situations?
the latter, the main story’s final quest lets you know before you start it that’s it’s a point of no return (though you can also just reload a save from before you do it)
Yes! BG3 and KC2 devs made amazing games but for some reason decided to have them take place in the most generic, boring medieval/fantasy setting.
I want a pirate RPG, or sci-fi, heck even a hardcore Mario CRPG.
It’s BECAUSE of the generic, boring medieval fantasy settings that they were successful.
Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way “ambitious, weird, and unexpected”?
Are you serious? Do you need help understanding the definitions of ambitious, weird, and unexpected?
Do you need a run down of all generic clones of games bioware and bethesda have released in recent times?
They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn’t it you dunce.
Ambitious, sure; if your definition of ambitious is delivering a complete game at release.
Weird? If you think these games are weird I’ll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.
This would be a great reply if you didn’t call him a dunce which will likely get your comment deleted.