Just did a GOG survey that focused on the idea of a paid membership option on GOG. Seems they’re determining what people would be willing to pay extra for. Some of the options were

  • a tool for backing up offline installers
  • ability to install previous versions of a game
  • extra insight into the preservation work they’re doing.
  • voting rights on games to bring into the preservation program.

And others that I can’t remember.

  • @[email protected]
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    015 days ago

    I’ll support them once they support Linux. Until then I’ll pirate if I need a DRM free game

  • Pika
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    015 days ago

    Ironically, I feel the community that is most apt to fall in line with their project goals, and want to support this change, is also the community they are currently outcasting. Personally I stopped using GOG when it stopped working easily on my Debian system. I shouldn’t need to use a third party program to get it to work, and I swear it feels like they intentionally made it so WINE no longer works for it.

    For a project that is supposedly for open use and game preservation, they don’t make it easy to actually do so.

  • Aielman15
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    015 days ago

    A subscription seems like the exact opposite of what GoG stands for. I buy a game, I own it forever. How does a subscription improve that?

    • @[email protected]
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      015 days ago

      Select a game from a catered library to be granted lifetime ownership? Like rent to own perhaps?

    • @[email protected]
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      014 days ago

      Yeah I’m not at all against the idea of throwing a few bucks at them per month for something, but I just don’t see anything that fits in the context of why I use GOG in the first place. Voting rights doesn’t seem like a bad idea. Ideas like earlier versions of games, tools that help with backup, etc should be offered for free or sold for a one-time cost IMO.

    • @[email protected]OP
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      015 days ago

      I got the impression they’re aiming more for a “fan club” kind of thing where you get access to articles/videos/Q&A/voting rights, etc. So more a kind of Patreon like many creators have. I didn’t get the impression that this would in any way change the business model of the store.

      • Elvith Ma'for
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        015 days ago

        I also got this survey and I had the same feeling. It felt more like a patron for their game preservation program with possible features like a members-only-community, interviews or documentation about the preserved games, their publishers/studios and the efforts to keep them running or some kind of loyalty rewards/discount coupons. Maybe even ‘special builds’ like ‘experience the OG version 1.0 of $game’.

        There was one option, that I interpreted like ‘maybe we will put future compatibility updates after purchase (e.g. supporting Windows 12 or whatever) behind the membership’ - but that’s purely my interpretation of a single bullet point style line in that whole several page long survey

  • @[email protected]
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    013 days ago

    Notice to everyone about GOG Galaxy not in Linux: there is MiniGalaxy. It’s not official but it works.

  • @[email protected]
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    014 days ago

    Honestly, I would totally move to GOG, however my entire games collection is on Steam, so it would be very very difficult and it’s rather tedious to have and use 2 platforms like that.

    Oh well, I do hope they can get more people onto their platform. it’s a better Epic store for sure.

    • @[email protected]OP
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      014 days ago

      I honestly felt the same. Then I thought, eh, let’s just try. Turns out I don’t care about my library being split. I just add desktop icons for the games I’m playing and launch them from there without thinking about what platform it’s on.

  • @[email protected]
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    014 days ago

    Making porting gog to linux a priority which has by far the smallest market share for computer gaming is the dumbest thing anyone in this thread is saying, where is that financially a viable option to cater to the tiniest percentage of gamers for gog? I know ill get downvoted but im tired of the fanatical linux posts on lemmy at this point. Get with reality they are going to work on the client where the money is most predominantly flowing from and its not linux or mac. Haters gonna hate the truth but its the truth from a business standpoint.

    • @[email protected]
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      013 days ago

      With the Steam Deck getting more popular and more SteamOS handhelds on the way, it has never been a better time for game companies to support Linux. GOG does already sell some games that have Linux support, they just don’t have a convenient way to download and install them.

      GOG galaxy appears to use CEF and Qt, as well as some parts (such as plugins) that use python. All of those are cross platform. So I doubt it would be incredibly difficult to port to Linux. The fact that there is already a macOS version indicates that it can be made cross platform and can run on Unix-based systems.

    • @[email protected]
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      013 days ago

      Making porting gog to linux a priority which has by far the smallest market share for computer gaming is the dumbest thing anyone in this thread is saying

      Building a bridge across the river is totally stupid, because no one crosses that river to get to where they are going.

      Building a house on that hill is dumb, because no one lives there.

      Creating that new type of device is a waste of time, because no one has ever bought one like that.

      You see the point, right? Not that I’m trying to give business advice. I’m just saying that these things aren’t necessarily as stupid as you seem to think.

    • @[email protected]
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      014 days ago

      While I agree, it’s also a chicken and egg problem. How can more money flow if they don’t make it easy? Even just endorsing Heroic and providing them some APIs would work

    • @[email protected]
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      013 days ago

      What if most of the people that want to pay a GOG membership are Linux gamers that would be willing to pay for official Linux support?

    • @[email protected]
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      013 days ago

      Or, you know, they could make the client portable, like so many software…

      A Linux or Mac client doesn’t need to be a different thing than a Windows client.

    • @[email protected]
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      014 days ago

      This is a future proofing measure. With the enshittification of Windows there is a reasonably sizable share that is looking to migrate. Making an API/front end functional on the platform is just good business. I for one will be switching 95% to Linux the instant Microsoft acts on their patant for putting a mandatory advertising ticket on the screen. Literally the only thing I will use it for is programming things for work.

  • @[email protected]
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    014 days ago

    I like what GOG do, but gating features, even niche ones, behind a subscription sounds like the first step towards enshittification.

    Also, I’m sure as hell not giving them extra money until they fix their platform on Linux/Steam Deck.

  • @[email protected]
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    014 days ago

    The only thing that I could think of that would make paying worth anything would be if they had GOG servers for online play from games that their servers shut down. Aka GOG’s KALI

  • de'Oliveira
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    014 days ago

    How about instead of this subscription talk, GOG could:

    -Remake GOG Galaxy. The client is slow with tons of bloat. Focus on your store, and make a native Linux client.
    -Help fund Wine. I find it weird that the main non-DRM store is so againat Linux. I know people that would leave Steam If GOG came to Linux.
    -Different version and a tool to backup games should be part of the new launcher and not part of a subscription. You guys talk about game preservations and then try to put parts of it behind a paywall…
    -A more realistic Dreamlist. Who had the idea of letting people submit any game they want? Dreamlist would work better if GOG choose a list of games and the community voted for what game for GOG to focus on. People really think that games that were console exclusive or old FIFA/NBA/Gran Turismo games will come to GOG.
    -There are some games on GOG that don’t work, FIX THEM! (Looking at you Kane and Lynch)

    • @[email protected]
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      014 days ago

      With regards to the Dreamlist, this is so that they have ammunition to bring to rights holders. They just started bringing previously console exclusive games to GOG as well, so that barrier has been broken down. If there’s money in it, any game could be done.

      • de'Oliveira
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        014 days ago

        What console exclusive came to GOG?
        I don’t belive GOG or EA would buy the license of old FIFA players just so they can publish old FIFA games.
        It’s better to have a smaller curated list where players can vote and GOG choose a game to focus on. Right now the fact we can vote for dead live service games to come to a non-DRM store is just weird.

        • @[email protected]
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          14 days ago

          Does God of War count?

          I know it came to pc as a whole but it’s available on GoG as well

          • de'Oliveira
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            014 days ago

            God of War came to Steam first, it wasn’t because of GOG efforts. The games that GOG manage to bring back (RE games and Dino Crisis for exemple) had japanese PC clients.

            • @[email protected]
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              014 days ago

              Pretty sure it released on both platforms at the same time, as far as I’m concerned any games that show up on GoG with no DRM take a bit of effort from GoG to actually verify and host the installers, more so when the contracts expire and they have to delist them and try to get them back

        • @[email protected]
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          14 days ago

          You know, I just checked the ones I was confident on, and it turns out they each had an obscure Windows port back in the day that I never heard of. Still, the other popular trend going on right now for porting old console games like Tomba and Mega Man is to run them through tools that emulate the game and then output native code, and I wouldn’t consider it a waste of time to show where the demand is. For old sports games, it may be difficult or impossible to acquire the old rights, but if it’s at all possible, and these are customers that aren’t making them money on the modern iterations, that’s still worth it too.

          • de'Oliveira
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            014 days ago

            I’m not saying that it’s a waste of effort. I’m just saying that it’s a way to disapoint people that don’t understand what the dreamlist is for.
            Internet can be a bitch when people don’t get what they want.
            I just did a quick search and saw Pokémon games there and some romhacks… No way in hell Nintendo would sell their games on PC in a non-DRM store.

            • @[email protected]
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              014 days ago

              There is, if the money is there. Nintendo’s also under new management these days, and if the old strategies don’t work, they could pivot, just like Microsoft and Sony have.

              • de'Oliveira
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                014 days ago

                Nintendo would most likely sell PC games from their website first, and then after some time sell them on Steam. But the odds of Nintendo porting Switch games for PC is extremely low.

                • @[email protected]
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                  014 days ago

                  I agree, but it’ll be the only way they get my money. Everyone can see that PC line going up and that console line going down, so we’ll see how long they hold their ground; probably one generation longer than Sony does.

  • @[email protected]
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    014 days ago

    I think if they need an extra income stream, it should be physical manuals, discs/disks, boxes, and feelies. Say that GOG has System Shock, Ultima VII, Thief Gold, and TIE Fighter planned for a limited edition boxed edition, but needs pre-orders. Plonk down $20-40, get those things when the funding goal is reached.