• @[email protected]
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    20618 days ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

      • @[email protected]
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        18 days ago

        This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

        • @[email protected]
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          1418 days ago

          This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

          • @[email protected]
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            518 days ago

            Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

          • @[email protected]
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            17 days ago

            Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…

      • Christian
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        1518 days ago

        I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.

        • @[email protected]
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          116 days ago

          this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing

      • ArxCyberwolf
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        1217 days ago

        Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

    • @[email protected]
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      718 days ago

      I still remember being really mad I missed the “added effect” materia in the original FF7. You can never ever go back to that cave, so if you don’t turn around to pick it up you never get it. Pain.

      • @[email protected]
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        17 days ago

        I never even saw the “Alexander” summon materia until I played the game as an adult. Despite having the official Brady Games strategy guide.

    • @[email protected]
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      17 days ago

      In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

      I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
      I have a bachelor in game design btw…

      • @[email protected]
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        17 days ago

        There’s an old adage that says “doctors make the worst patients.”

        I wonder if the same is true for game devs making the worst players.

    • @[email protected]
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      417 days ago

      Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.

      I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol

      • @[email protected]
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        217 days ago

        “But what if the developers don’t think it’s important but I’m going to wish I had it? I’ll go ahead and check anyway.”

    • @[email protected]
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      318 days ago

      Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

      • The Menemen!
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        17 days ago

        Aren’t sweets like really bad for dogs?

        Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.

          • @[email protected]
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            317 days ago

            Yeah it took me like ten seconds of confusions to understand what about a pie was being considered sweet. And then ohhhhh maybe they thought it meant a FRUIT pie?

            “A pie” is a meat pie around here

        • @[email protected]
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          1417 days ago

          They’ll mostly just get sick to their stomach and or fat. Dogs don’t process sugar very well, but it’s not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again… bigger dogs can often just tank the damage.

          • @[email protected]
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            016 days ago

            Depends on the pie though, dogs are still somewhat omniverous so something like a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

            • Jim East
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              116 days ago

              a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

              Wolves have been observed to subsist on almost exclusively blueberries during the height of the season in Yellowstone, so I’d say the glyphosate residue in the flour is much more of a risk than whatever fruit is in the middle.

          • @[email protected]
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            17 days ago

            my wife’s childhood dog - schnauzer mutt - ate an entire basket of chocolates and sweets that was from valentine’s day. like multiple pounds of assorted fancy chocolate. lived for another 10 years (this was the 80s, I don’t think people grokked the choc / dog thing).

            Around 2009 a neighbor lost their pyranese (sp? long haired tall dog) when it ate a single chocolate bar (it was dark and high cacao whole foods stuff). It was just dead when they got home from work, apparently ate it the night before.

            seems like a bad gamble to make. but holy hell I can’t keep my dogs from eating random biohazards, dead birds, snails & slugs and god knows what, it’s a miracle they survive as long as they do.

  • @[email protected]
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    17 days ago

    That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.

    • @[email protected]
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      6318 days ago

      Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.

      • @[email protected]
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        3118 days ago

        I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

    • @[email protected]
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      2418 days ago

      There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

      • @[email protected]
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        217 days ago

        except there’s always someone that will pay the fee and try just about anything.

        Especially when the prize is that big.

      • @[email protected]
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        117 days ago

        I mean, how did he have the foresight to know that almost everyone would go to school inside his videogame?

        • @[email protected]
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          317 days ago

          He didnt, the intent was to put it somewhere that everyone could and should access, a place of learning. No gatekeeping, no financial or age restrictions.

  • @[email protected]
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    8918 days ago

    Developer: here’s a fun little thing people will be excited to find!

    Player: I will never trust anyone again

    • Elvith Ma'for
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      2618 days ago

      I love it, when Devs anticipate that players might break their levels and reward them for it.

      E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,… You keep exploring that wasteland, carefully managing to not fall of, go around a corner and… There’s a chest there waiting for you.

      Or some of the coin stacks in Super Mario Odyssey, that you’ll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

      • @[email protected]
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        217 days ago

        Super Mario Odyssey is such an amazing game. If the sequel is anywhere near as good, I might get a Switch 2 just for that.

        • Elvith Ma'for
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          117 days ago

          IIRC the team behind SMO is the team that made Donkey Kong Bananza. So… Either another team is responsible for a new 3D Mario, or it will take quite a while before we get another 3D Mario. So far, there’s no announcement for a new 3D Mario (yet).

          But Donkey Kong Bananza looks dope. Also I like that Ceave Gaming video where he overanalyzes the Donkey Kong trailer and goes over all the bits that have been revealed so far https://youtu.be/xc_YjHqqTm0

    • @[email protected]
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      3718 days ago

      I still get irrationally upset when there isn’t. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

      Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it’s still there.

    • @[email protected]
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      217 days ago

      Yeah, it’s all about waterfalls. And, I like it because a cave behind a waterfall makes some sense. It would be hard to see, but it’s not a solid barrier.

      • @[email protected]
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        2018 days ago

        Mario world has some secret exits you had to access by going under the goal and past the ending as well.

        • @[email protected]
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          1117 days ago

          Mario bros 1-2

          Some of the levels seemed like you could jump over the flag pole, but it would grab it from the other side. Then Mario lost levels had one where you could get passed the flag and it felt so good finally being able to do it.

          Tap for spoiler

          Until you got to the end and it turned out to be a warp zone that brought you backwards instead of forwards lol

          • @[email protected]
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            17 days ago

            Super Mario Bros. 2/Lost Levels is full of fucked up stuff like this. Probably why they initially didn’t release it in the US lol

        • @[email protected]
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          17 days ago

          Super Mario World has to be one of the most creative when it comes to hidden exits and worlds.

          I remember when a friend showed me the “Super Secret Area” that you can mine for 1ups and capes and it blew my mind.

          Fuck, what an amazing game.

    • @[email protected]
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      417 days ago

      Metroid.

      The morph ball is to the left to show you that the screen scrolls both directions, as most games at the time didn’t let you go “backwards”

    • @[email protected]
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      818 days ago

      And basically every game in the series too. Even the two Retro Studios ones.

      Also Yooka-Laylee and the Impossible Lair and Rayman Origins/Legend. Don’t tell me those are not Donkey Kong Country, they know exactly what they did.

    • @[email protected]
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      618 days ago

      How about that roller coaster race level on DKC2? If you don’t go backwards as soon as the race starts, you miss that sweet speed boost.

      • @[email protected]
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        118 days ago

        Why can’t we go backwards? For once…backwards…really fast…as fast as we can…really put the pedal…

    • @[email protected]
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      116 days ago

      If I recall, DKC also had a secret INSIDE a secret.

      I was following a strategy guide to get the last bits of secret and that one was a pain in the buttholes.

  • Cid Vicious
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    5018 days ago

    I always try to figure out which direction the game wants me to go so I can try going the opposite way first.

    • Christian
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      1718 days ago

      It’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

      • Cid Vicious
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        1118 days ago

        There usually is an intended path regardless. Signposting is definitely something that’s done even in open world.

          • ArxCyberwolf
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            317 days ago

            And that’s how I ended up at level 30 before finally taking out Benny… main quest, main… schmuest.

        • @[email protected]
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          18 days ago

          It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.

  • @[email protected]
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    4918 days ago

    Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

    • @[email protected]
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      1718 days ago

      Iirc correctly there was something about somewhat scamming his patreons or so. Ny memory is hazy but something about a drawing tablet?

    • @[email protected]
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      17 days ago

      Credit for Tim Buckley for being the father of one of the greatest vocalists in history, Jeff Buckley (RIP).

      Err… wait…

  • @[email protected]
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    3218 days ago

    The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.

    It was an rpg. A good like 10 hours into the game you’re wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn’t break them, or even get acknowledgement that pressing a button near one of these pots even “checks” the pot. All the pots seem to just be decor you can’t interact with.

    Of course, that’s where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you’ve decided already that the game won’t let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because “they hid one thing in a pot, surely there could be another”.

    • @[email protected]
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      618 days ago

      Yup. The worst Dragonball game, that for some reason I sometimes replay. I get the feeling that there is a spirit of a good game in there, if it was almost completely reworked. Something like a fusion with Legendary Super Warriors.

      Anyhow, the game is pretty funky and has obscure stuff to it. Escargo being needed for fusing a Super Piccolo (1.9 billion BP), getting an third wish with Porunga, or getting Goku to Earth before the battle of the Saiba Men commences.

      • @[email protected]
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        318 days ago

        Other than that annoyance with dende and the pots, I still really enjoyed the card aspect of the game and playing through it. Not the worst rpg I’ve played. Plus I was all about dbz way back then, and just glad I could find a translated rom of the game.

        • @[email protected]
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          318 days ago

          Super Saiya Densetsu is actually a pseudo-continuation of a Famicom series that used the card system. In some ways, the older games had neater battle aesthetics, particularly in how fighters weave between background and foreground. The video below covers the assorted card-RPG games.

          Dragonball Card RPGs

          • @[email protected]
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            318 days ago

            Well. There went like an hour and a half of me watching YouTube. I’ma have to check out the gbc one. It looks pretty cool.

  • Farid
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    3118 days ago

    In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

    • rockerface 🇺🇦
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      817 days ago

      And hitting every bit of wall that looks suspiciously flat and empty. I’m looking at you, Miyazaki.