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    010 days ago

    Changelog copied from the link:

    [ General ]

    • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.

    • Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)

    • Guardians attack range reduced from 38.1m to 35m

    • Guardians melee attempt range reduced from 6.1m to 5m

    • Guardians melee damage range reduced from 8m to 7m

    • Players can no longer Parry troopers

    • Medic Trooper: Heal no longer has charges (was 3)

    • Medic Trooper: Cooldown reduced from 35s to 6s (this was the previous setup before)

    • Medic Trooper: Fixed healing sometimes not functioning on bounce when there are walls nearby

    • Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian

    • Urn now reveals you immediately

    • First urn is now considered for comeback mechanics (15% NW delta)

    • Urn now has a visual indication on the model to indicate if its a side favored pickup

    • Urn will no longer wait indefinitely for someone nearby to pick him up. He’ll ignore loiterers after 20 seconds in aggregate and start running back home

    • Fixed Debuff Resistance affecting Urn pickup time

    • Heavy Melee Cancel momentum is significantly reduced

    [ Trooper AI Fixes ]

    • Melee troopers will no longer see and follow players around corners and through veils
    • Smoothed out trooper navigation in some spots of the map where they need to drop down
    • Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
    • Troopers now know to cross the base and attack the other shrine once their near one is defeated
    • Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
    • Fixed a bug where troopers would fidget with their facing direction when walking without a target
    • Fixed a bug where troopers would fear really steep stairs
    • Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

    [ Items ]

    • Hollow Point Ward: Spirit Shield reduced from 95 to 70
    • Hollow Point Ward: Weapon Damage reduced from 20% to 18%
    • Healing Rite: Total HP Regen reduced from 370 to 350
    • Healing Rite: Cooldown increased from 64s to 70s
    • Healbane: Heal on kill changed from 350 to 275
    • Enchanter’s Barrier: Reduced from 300 to 250
    • Combat Barrier: Reduced from 325 to 275
    • Divine Barrier: Cooldown increased from 30s to 40s
    • Restorative Locket: Range to gain charges reduced from 50m to 35m
    • Restorative Locket: Heal per stack reduced from 32 to 30
    • Debuff Reducer: Health reduced from 125 to 75
    • Debuff Reducer: Debuff Reduction reduced from 28 to 24%
    • Fortitude: Weapon Damage reduced from 27% to 23%
    • Fortitude: Out of combat time increased from 10s to 13s
    • Phantom Strike: Cooldown increased from 26s to 30s
    • Spirit Strike: Spirit Resist Reduction reduced from 12% to 8%
    • Decay: Health Regen reduced from 1.5 to 1
    • Decay: Spirit Power reduced from +7 to +4
    • Decay: Cooldown increased from 33s to 36s
    • Knockdown: Now removes all momentum and brings heroes straight down
    • Ethereal Shift: Moved from Tier 3 to Tier 4
    • Ethereal Shift: Can now be canceled early
    • Ethereal Shift: Duration increased from 3.5s to 4s
    • Ethereal Shift: Max speed during activation increased from 2m/s to 3m/s
    • Echo Shard: Cooldown increased from 21s to 23s

    [ Heroes ]

    • Bebop: Base stamina reduced from 3 to 2

    • Bebop: Base regen reduced from 3 to 1.5

    • Bebop: No longer gains +1% Spirit Resist Per Boon

    • Calico: Base ammo reduced from 12 to 9

    • Calico: Gun damage growth reduced by 25%

    • Calico: Gloom Bombs T1 and T2 swapped

    • Grey Talon: HP regen reduced from 2.5 to 1.5

    • Grey Talon: Move Speed spirit scaling reduced from 0.025 to 0.014

    • Grey Talon: Charged Shot damage reduced from 100 to 90

    • Grey Talon: Charged Shot spirit scaling reduced from 1.6 to 1.2

    • Grey Talon: Charged Shot T3 spirit scaling increased from +0.9 to +1.3

    • Haze: Sleep Dagger now causes the target to be unable to slide while drowsy

    • Haze: Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s

    • Haze: Bullet Dance Fire Rate increased from +30% to +35%

    • Haze: Bullet Dance T2 increased from -40s Cooldown to -50s

    • Holliday: Base gun damage reduced from 29 to 26

    • Holliday: Gun damage growth increased from 1.53 to 1.72

    • Holliday: Lasso bonus bounce pad duration reduced from 1.5 to 1s

    • Holliday: Fixed being able to Heavy Melee while casting Lasso

    • Ivy: Headshot hitbox is smaller now (no longer includes the ears)

    • Ivy: Fixed visibility issues with Air Drop

    • Kelvin: Base Spirit Resist reduced from 15% to 0

    • Kelvin: Now gains +1% Spirit Resist per boon

    • Kelvin: Base Sprint reduced from 2 to 1.5

    • Kelvin: Frozen Shelter cooldown increased from 130s to 140s

    • Kelvin: Frozen Shelter T2 Cooldown increased from -40s to -50s

    • Lady Geist: Fixed some cases where Life Swap did not work

    • Lash: Ground Strike base damage reduced from 90 to 75

    • Lash: Death Slam lock-on time increased from 0.6s to 0.7s

    • McGinnis: Mini Turrets tracking speed increased by 15%

    • McGinnis: Mini Turrets bullet velocity increased by 10%

    • McGinnis: Mini Turrets T3 now also increases duration by 18s

    • Mirage: Base Health reduced from 550 to 500

    • Mirage: Djinn’s Mark T1 slow reduced from 80% to 60%

    • Mirage: Fire Scarabs Bullet Resist Reduction reduced from -10% to -8%

    • Mo & Krill: Burrow T2 reduced from +140 Damage to +100

    • Mo & Krill: Burrow spirit scaling increased from 1.4 to 1.7

    • Mo & Krill: Combo DPS reduced from 60 to 40

    • Mo & Krill: Combo spirit scaling increased from 1.1 to 1.3

    • Paradox: Kinetic Carbine T2 reduced from -10s Cooldown to -8s

    • Pocket: Base bullet damage reduced from 4.5 to 3.9

    • Pocket: Bullet damage growth increased from 0.28 to 0.32

    • Pocket: Enchanter’s Satchel damage reduced from 100 to 70

    • Pocket: Enchanter’s Satchel T2 damage increased from +80 to +110

    • Seven: Storm Cloud lightning bolt damage reduced from 150 to 100

    • Seven: Storm Cloud lightning bolt radius increased from 6m to 7m

    • Sinclair: Bullet damage reduced from 23 to 20

    • Sinclair: Fixed Rabbit Hex Damage Amp not affecting allied damage

    • Sinclair: Rabbit Hex Damage Amp reduced from 25% to 15%

    • Sinclair: Rabbit Hex Damage Amp spirit scaling reduced from 0.1 to 0.06

    • Sinclair: Rabbit Hex T3 now also increases Damage Amp by +5%

    • Sinclair: Rabbit Hex Move Speed increased from 15% to 22%

    • Sinclair: Rabbit Hex no longer deals 80 damage

    • Sinclair: Vexing Bolt min damage reduced from 75 to 65

    • Sinclair: Vexing Bolt max damage reduced from 150 to 130

    • Vindicta: Crow Familiar Cooldown increased from 26s to 28s

    • Vindicta: Crow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%

    • Warden: Base health increased from 550 to 575

    • Warden: Base regen increased from 2 to 3

    • Warden: Fixed Phantom Strike and Warp Stone working through Binding Ward capture