• TankovayaDiviziya@lemmy.world
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    16 days ago

    “This is what the statistics says not what gamers want!” -fucking corporate financebros.

    Also, why the hell compete in an overcrowded live service battle royale shooter market? Have corporates not heard of blue ocean strategy?

    • Clasm@lemmy.world
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      16 days ago

      C-suite business-people only know how to follow numbers.

      There isn’t an original thought in their heads or a creative bone in their bodies.

    • zikzak025@lemmy.world
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      16 days ago

      They may as well have. If they ever do end up releasing something, it won’t be anything like what they promised in the beginning.

      • brsrklf@jlai.lu
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        16 days ago

        What would be the beginning in your reference frame? because they also presented something 10 years after the first game that wasn’t fortnite but was still already nothing like a continuation of the first game.

        Planet-sized procedural open-world that’s mainly oriented for multiplayer, and chronologically a prequel with new characters, despite the fact BG&E ended with a huge mess left to be resolved. With a weird community artist plan for people who wanted to contribute art for the game.

        If I am not mistaken the only “promise” we got before that was a “leaked” cinematic with BG&E characters that they provided zero comment for.

  • supersquirrel@lemmy.ca
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    16 days ago

    Ubisoft is an anti-corporation in that it brings together valuable assets into something worth far less than the sum of the parts individually.

  • PattyMcB@lemmy.world
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    16 days ago

    Ubisoft continues to insist that Beyond Good & Evil 2 is real game that exists

    Ugh… it’s literally your job to have good grammar

    • antianarchist@sopuli.xyzdeleted by creator
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      16 days ago

      Let’s not forget about the gazillion auto correct tools that exists nowadays. But don’t expect too much from video games authors, as 90% of them have no idea how all of that works.

    • buddascrayon@lemmy.world
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      16 days ago

      I don’t think you understand the gist of that turn of phrase. The author is using it quite correctly.

      • Odo@lemmy.world
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        16 days ago

        I think OP is complaining about the missing “a” before “real”, but that’s such a minor error it’s hard to believe it was worth typing out that message.

        • MrScottyTay@sh.itjust.works
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          16 days ago

          It’s also not really an error, that’s historically how headlines are written, because back in the day they only had so much space on the front page of a newspaper or magazine to fit it on. Obviously those grammar rules don’t technically matter anymore, but they still follow them. Although it’s more so now because link previews and search results can truncate their headline if it’s too long still.

    • thingsiplay@lemmy.ml
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      16 days ago

      Not a clone of Fortnite, but a Fornite killer. Making a clone would be too easy, it needs to destroy it. Which is basically impossible. I don’t know what the gameplay loop and objectives would be, but don’t think it was same gameplay of Fortnite (therefore not a clone of it).

      • addie@feddit.uk
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        16 days ago

        If it was just “Fortnite but a bit better”, then very few people would play it, as having a lot of people to play against is important and network effects would keep them on Fortnite. (See also every other “X-killer” - Facebook killer, WhatsApp killer, e-Bay killer, etc. A slight improvement will not do.) Also, Fortnite wasn’t really the game it is until they cloned PlayerUnknown’s BattleGrounds into it, so it needs to be:

        • something with a really compelling gameplay loop that’s good with a few people but gets better with more people

        • not a Fortnite clone, nor something that could be introduced into Fortnite as a game mode

        Like you say, just a clone will not do. Need some really exciting innovations in gameplay, which is not Ubisoft’s thing, to put it kindly.

  • Hubi@feddit.org
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    16 days ago

    Wait what? I never would’ve thought this was still in development.

  • ZoteTheMighty@lemmy.zip
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    16 days ago

    That is quite literally the stupidest thing you could have done with the franchise.

    For that matter, I’ve always wondered why anyone would invest notably sums of money into Beyond Good and Evil. The first game was fine, but it seems to continue to be one of the great money pits in the gaming industry.

  • Tattorack@lemmy.world
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    16 days ago

    Years ago, just as the first teaser dropped, I was an “insider” on the project. The direction they had was pretty clear; single player with some co-op. RPG with robust character creator and classes. Open world with seamless ground-to-space travel, and a single solar system to explore with your pirate ship.

    They showed off some early gameplay, their city tech, and their planet generation tech. Then silence.

    I’m technically still an “insider”, but they just stopped sending updates about 10 years ago.

    Now you’re telling my they scrapped all of that to make a Fortnite game, then scrapped that to make a 4 player live service game, they scrapped that too and now we’re right back where we fucking started at single player with some co-op!?

  • MagicPterodactyl@lemmy.ml
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    16 days ago

    Ubisoft is allergic to good decisions. At this point it’s been a good decade since the last time they made a game that i wanted to play.

    • knuk@piefed.ca
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      16 days ago

      I worked there for a while. Any time there’d be a viral trend of some sort (like battle royales, nfts), they’d wait about a year then stary a multi year project to jump on the trend. We always knew it was too late to start but we didn’t have any say in it. I expect they’re probably working on some sort of ai games now that will be ready after the ai bubble pops

      • RampantParanoia2365@lemmy.world
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        15 days ago

        Do you think the original direction was deemed too much like Starfield? If this had just released as a competitor, it looked like it could have trounced it. I was so much more excited for this tech than what Starfield turned out to be.

        • knuk@piefed.ca
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          15 days ago

          I never saw the work done on that game personally,it was a studio in a different continent and I didn’t know the franchise

    • Bonesince1997@lemmy.world
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      16 days ago

      I think the last one I played from them was a cooperative effort with Nintendo, the Mario + Rabbids games. I only played the first, but did enjoy it; thought it was a solid tactics game. I wanted to play the latest Prince of Persia, the 2D one, but didn’t get around to it. Heard good things. But, that’s about it for me. I never was a huge fan of their games. They seem to often target mediocrity, with series like Assassin’s Creed and Far Cry having way too many entries, with too few bangers, and bargain prices to quickly follow.

      • brsrklf@jlai.lu
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        16 days ago

        And then the second Mario+Rabbids is another designed-by-committee, unfocused game that adds grinding and busywork to a game that never needed them.

        They just have to make all their games converge toward the same mediocre model.

        • anakin78z@lemmy.world
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          16 days ago

          The second one was such a disappointment. My son and I had hundreds of hours into the first one. He still plays the first one sometimes. We never got close to finishing the second.

      • jacksilver@lemmy.world
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        16 days ago

        The Metroidvania Prince of Persia (Lost Crown) is amazing, the rouge lite Prince of Persia is just okay.

      • MagicPterodactyl@lemmy.ml
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        16 days ago

        Actually you’re right I forgot about Mario + Rabbids which I played at my sister’s house 9 years and it seemed ok.

      • ___qwertz___@feddit.org
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        16 days ago

        No, Duke Nukem Forever was developed in 14 years. Beyond Good and Evil 2 was announced 2008, 18 years ago.

        • thingsiplay@lemmy.ml
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          16 days ago

          Sure, but announced isn’t the same as development time. There are lot of cases where they announce the development of game, but then start it after announcement. And the other time they work on it for years and announce it. I don’t think Beyond Good and Evil 2 was developed 18 years.

    • TallonMetroid@lemmy.world
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      16 days ago

      That’s the neat part. It doesn’t, which is why they apparently wasted three years on this hare-brained idea.