• godsammitdam@lemmy.zip
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    16 days ago

    The battle between those creating AI and it being ethically immoral to use it/support the companies building it by exploiting the public vs using the immoral tool to provide greater access to the public in retaliation to the big evil corporation trying to exploit and extract wealth from the public.

    Me:🍿

    • brave_lemmywinks@lemmy.world
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      17 days ago

      I’m sorry but this increasingly an “old man tells as cloud” take. This is not going away, and will just get more common.

    • REDACTED@infosec.pub
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      18 days ago

      cuck

      Meaning, they code anything they want while you can’t and just stand aside and look?

      • Mangoholic@lemmy.ml
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        18 days ago

        And thats why you either do a vibecoded project or you do a regular project. You will not feel any loss if the vibecode gets ripped off. So don’t mix the two.

        • Krompus@lemmy.world
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          18 days ago

          Good meme, just doesn’t fit this specific scenario perfectly.

          But that’s kind of the point, isn’t it? The code cuck forfeits authorship.

          • Railcar8095@lemmy.world
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            18 days ago

            They did nothing aside from the instructions. So their project is setting the agent, not the result of the agent.

            • REDACTED@infosec.pub
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              18 days ago

              So when I use Photoshop that’s filled with AI tools or After Effects with AI 3D tracking to accelerate my project, it’s not my project because the work was made easier because of modern tools?

              It’s a yes or no question.

              • RumRunningDevil@lemmy.zip
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                18 days ago

                Prompting an AI agent is not the same as using photoshop. It is more comparable to commissioning something (art, code, writing, etc). You don’t have authorship, the LLM does in this case. That doesn’t mean you can’t own the piece that gets created, that’s what commissioning is, you just can’t claim you authored it. Though whether you or the company that runs the model owns the output is still not a settled question legally speaking.

                • REDACTED@infosec.pub
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                  17 days ago

                  Last I checked, AI creations cannot be copyrighted if human work was not involved (no human - no copyrights). This means that if you had to do something by yourself, even compiling, then there was human. While for AI generated images it’s quite clear you will not own it, but software tends to be more advanced, ChatGPT doesn’t just send you an exe file, you have to put it together by yourself.

                • FatCrab@slrpnk.net
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                  18 days ago

                  No, this is pretty settled. Generative outputs such as these are not owned by anyone. As you said, the AI “authored” it similarly to a commissioned work and cannot hold a copyright so there was nothing to assign to the prompt writer.

    • creature@lemmy.world
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      16 days ago

      I feel like there are two things

      1. People with limited knowledge using AI to achieve things that they personally aren’t able to do
      2. People with knowledge using AI to achieve things human brains can’t do

      I’m not smart enough to know which one of these actually applies in this situation, but I feel that they are distinctly different and justify a use case. My layman understanding is reverse engineering software like this is completely bit feasible with just human willpower

      If you are informed on this subject please enlighten me which of these apply if any

      • dawa@programming.dev
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        16 days ago

        This would likely have been a multi-year effort if done manually by experts on hobby time, and impossible if the person using AI didn’t know what they were doing.

        The LLM would have gotten stuck for sure without proper guidance.

      • popcar2@piefed.ca
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        18 days ago

        Only if you have a beast of a PC. From what I’ve seen these ports run significantly better and come prepackaged with many fixes to shadps4 issues like vertex explosions.

        • SolSerkonos@piefed.social
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          18 days ago

          It didn’t need a beast, exactly, just a decent rig. I never could fix the vertex explosions, though, and it was mildly unstable.

          • StinkyRedMan@lemmy.world
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            17 days ago

            When I tried it a couple month back, game was crashing every 5minutes. With a 7800x3d,a 9070 and 32gb of ram. I used to think it’s a decent rig but maybe not.

            • SolSerkonos@piefed.social
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              17 days ago

              Yeah, but that’s just instability. I imagine you got decent FPS? I tried it further back than you with an R5 3600 and an RX 6600 and I got playable FPS, it just crashed too much.

          • Goodeye8@piefed.social
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            18 days ago

            You do need somewhat of a beast if you want to fix the vertex explosions. To prevent vertex explosions you need to enable readbacks, but those are very performance intensive (and can cause games to be unstable but I lucked out with just getting shit performance). Readbacks took Bloodborne from 1440p ultrawide 60+ fps to 1080p widescreen struggling to hit 60fps in some areas and I tried all sorts of things to even get it running at 60 with readbacks so that sometimes 60 contained all the optimization patches and configurations tweaks, whatever could get me just a bit more performance (none of which I needed when playing 1440p).

  • yeehaw@lemmy.ca
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    18 days ago

    If it’s all vibe coded, couldn’t be that hard to make this work in Linux or with proton? I don’t use windows.

    • psx_crab@lemmy.zip
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      18 days ago

      Workaround is installing the game(if need to be installed) with Bottles(preferably in a location you can access), then add it to Steam as a non-steam game, change the compatibility layer to “experimental” or anything, then launch. I did this to the OG GTA:SA just a few days ago, and it works like a charm. You can also try using Bottles to launch it but i haven’t tried it.

      • Lileath@lemmy.blahaj.zone
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        18 days ago

        I’m too lazy for installing bottles, I just launch the game installer directly with the steam compatibility. One less piece of software to update.

      • yeehaw@lemmy.ca
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        18 days ago

        For sure, same here, but my heads at this was vibe coded to work on windows. It’s bound to have quirks and because if that, I feel it increases the chances of glitches using compatibility layers.

      • yeehaw@lemmy.ca
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        18 days ago

        Fuck yeah, thanks. I was playing this briefly on shad4 or whatever the emulator was on my deck. Ran a bit rough. Can’t wait to try this out!

  • kalman@dboft.com
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    17 days ago

    As someone who has played seemless coop for multiple games… I welcome any of this type of work. Ty.