- cross-posted to:
- [email protected]

🤡🤡🤡
Is this better or worse that the emulation option that already existed?
Potentially much better since emulation has heavy performance penalty
The battle between those creating AI and it being ethically immoral to use it/support the companies building it by exploiting the public vs using the immoral tool to provide greater access to the public in retaliation to the big evil corporation trying to exploit and extract wealth from the public.
Me:🍿
Yawn, more cuck coded bullshit. No thanks
I’m sorry but this increasingly an “old man tells as cloud” take. This is not going away, and will just get more common.
It’s not an “old man yells at cloud” take at all, sweetie. It’s just the truth. Your overgrown autocomplete isn’t a substitute for actual knowledge and skill.
Knowledge and skill didn’t port Bloodborne to the PC tho
It did tho, I remember a project working way before AI.
got us an actual ps4 emulator that documents and studies console behavior and works
Well it kinda is because nobody else managed to get this running on PC in all those years before AI.
cuck
Meaning, they code anything they want while you can’t and just stand aside and look?
And thats why you either do a vibecoded project or you do a regular project. You will not feel any loss if the vibecode gets ripped off. So don’t mix the two.
Bad meme. It’s not their project!
Good meme, just doesn’t fit this specific scenario perfectly.
But that’s kind of the point, isn’t it? The code cuck forfeits authorship.
Yeah, I mean usage of the meme, not the meme itself.
It’s their project that was based on existing game.
They did nothing aside from the instructions. So their project is setting the agent, not the result of the agent.
So when I use Photoshop that’s filled with AI tools or After Effects with AI 3D tracking to accelerate my project, it’s not my project because the work was made easier because of modern tools?
It’s a yes or no question.
It’s a false equivalence, and so clear I can’t believe you don’t know it.
Prompting an AI agent is not the same as using photoshop. It is more comparable to commissioning something (art, code, writing, etc). You don’t have authorship, the LLM does in this case. That doesn’t mean you can’t own the piece that gets created, that’s what commissioning is, you just can’t claim you authored it. Though whether you or the company that runs the model owns the output is still not a settled question legally speaking.
Last I checked, AI creations cannot be copyrighted if human work was not involved (no human - no copyrights). This means that if you had to do something by yourself, even compiling, then there was human. While for AI generated images it’s quite clear you will not own it, but software tends to be more advanced, ChatGPT doesn’t just send you an exe file, you have to put it together by yourself.
No, this is pretty settled. Generative outputs such as these are not owned by anyone. As you said, the AI “authored” it similarly to a commissioned work and cannot hold a copyright so there was nothing to assign to the prompt writer.
Honest question to help me identify with all the constant ‘new decomp!’ spam - How can you tell on this one?
Literally all the modern recompilations are AI-driven.
There are various levels of involvement of human actors in the loop, but if you don’t want to use any AI project, just ignore them all.
My largest gripe is they all feel like they’re just tossed out there en mass like a speedrun and lord only knows if they’d have any post support.
This is my major gripe with any new tool that makes life easier. It enables even more lazy people to do something and you won’t know if you’re the victim of someone else’s laaziness until it’s too late.
Check the github linked in the post, (nearly?) every commit is “coauthored” by Claude.
It’s even faster if you just block Claude.
Thanks! That site never feels user friendly. TIL - I could just click on commits.
GitHub isn’t for users it’s for devs.
Then why is it widely used to distribute software to users?
The same reason people use Discord for their software comms, devs are notoriously lazy.
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I feel like there are two things
- People with limited knowledge using AI to achieve things that they personally aren’t able to do
- People with knowledge using AI to achieve things human brains can’t do
I’m not smart enough to know which one of these actually applies in this situation, but I feel that they are distinctly different and justify a use case. My layman understanding is reverse engineering software like this is completely bit feasible with just human willpower
If you are informed on this subject please enlighten me which of these apply if any
This would likely have been a multi-year effort if done manually by experts on hobby time, and impossible if the person using AI didn’t know what they were doing.
The LLM would have gotten stuck for sure without proper guidance.
all sony had to do was release bloodborne on pc
There’s already emulators that run fine. This seems extremely sketchy.
Can you use online features with the emulator?
It’s good to know this alternative mentioned by OP. I don’t play online, and pretty sure that’s not only me.
I don’t believe so, but I imagine people are working on that.
There’s absolutely no way this is fully playable start to finish without game breaking bugs.
Did Claude just make a PS3 emulator?
Shut. Up.
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Not with all the online functionality though.
Looking at the bloodborne PC repo though, the comments suggests the network code is a port of ShadPS4 code.
Only if you have a beast of a PC. From what I’ve seen these ports run significantly better and come prepackaged with many fixes to shadps4 issues like vertex explosions.
It didn’t need a beast, exactly, just a decent rig. I never could fix the vertex explosions, though, and it was mildly unstable.
When I tried it a couple month back, game was crashing every 5minutes. With a 7800x3d,a 9070 and 32gb of ram. I used to think it’s a decent rig but maybe not.
Yeah, but that’s just instability. I imagine you got decent FPS? I tried it further back than you with an R5 3600 and an RX 6600 and I got playable FPS, it just crashed too much.
You do need somewhat of a beast if you want to fix the vertex explosions. To prevent vertex explosions you need to enable readbacks, but those are very performance intensive (and can cause games to be unstable but I lucked out with just getting shit performance). Readbacks took Bloodborne from 1440p ultrawide 60+ fps to 1080p widescreen struggling to hit 60fps in some areas and I tried all sorts of things to even get it running at 60 with readbacks so that sometimes 60 contained all the optimization patches and configurations tweaks, whatever could get me just a bit more performance (none of which I needed when playing 1440p).
Not with online features, afaik.
If it’s all vibe coded, couldn’t be that hard to make this work in Linux or with proton? I don’t use windows.
Workaround is installing the game(if need to be installed) with Bottles(preferably in a location you can access), then add it to Steam as a non-steam game, change the compatibility layer to “experimental” or anything, then launch. I did this to the OG GTA:SA just a few days ago, and it works like a charm. You can also try using Bottles to launch it but i haven’t tried it.
I’m too lazy for installing bottles, I just launch the game installer directly with the steam compatibility. One less piece of software to update.
…i can do that? I didn’t know i can do that.
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For sure, same here, but my heads at this was vibe coded to work on windows. It’s bound to have quirks and because if that, I feel it increases the chances of glitches using compatibility layers.
The Linux version is here, you still need to obtain the original game files to play it though.
Fuck yeah, thanks. I was playing this briefly on shad4 or whatever the emulator was on my deck. Ran a bit rough. Can’t wait to try this out!
Ok but does it have denuvo?
Its not official so I doubt it
Is there a good way to seek these out?
As someone who has played seemless coop for multiple games… I welcome any of this type of work. Ty.
Gonna have to give this bitch a whirl.
A third party did a full port of a ps4 Game?
The tHiRD ParTY was Claude.🤡
How do you all know this is vibe coded?
It’s hosted on Github, it has claude as a contributor
Doesn’t seem to run on linux with proton ge 11-7.
https://github.com/ayozetr/bloodborne_linux
I saw somewhere else that there’s a linux build for it. I haven’t tried it, but it exists.










